Modules you may study may include:
- Games Asset Design (40 Credits)
- Games Engines (20 Credits)
- Games Mechanics (20 Credits)
- Games Production Management (20 Credits)
- Personal Professional Development (20 Credits)
- Concepts and Prototypes (20 credits)
- Contextual Games Narratives (20 credits)
- Working in the Computer Games Industry (20 credits)
- Collaborative Practice (20 credits)
You would then be able to choose 2 modules from the list below:
- Production Skills Realisation (Audio) (20 credits)
- Production Skills Realisation (Visual) (20 credits)
- Production Skills Realisation (Logic) (20 credits)
You will be given the opportunity to work across a wide range of computer games platforms, learning to create assets using industry standard software and implement those assets into the game engines used by professional designers.
You will also be developed as a creative individual, learning to appreciate and apply the artistic and narrative techniques that form the core of games as an aesthetic experience.
Finally, you will become well versed in the real world of computer games, learning how the past, present and future of computer games are vital to your career and personal development.
You will assessed in a variety of ways including: practical tasks, portfolios, essays, case studies and presentations.
The course will be delivered at the Quarry Hill Campus.
A typical offer would normally be made up of appropriate level 3 qualifications, such as full A levels or BTEC L3 Diploma.
This could be translated as 2 x D at A level, or a Merit profile in a relevant creative or computer based BTEC National Diploma/Certificate, together with 5 of GCSE grades at C or above including English.
We welcome applications from mature candidates who may not have met the academic criteria, but can demonstrate experience in their chosen field of art practice.
Candidates in this category and otherwise will be interviewed to assess their suitability for the course and asked to provide a portfolio of evidence to support their application.
The course structure actively supports claims for Accreditation of Prior Certified Learning (APCL) and Accreditation of Prior Experiential Learning (APEL).
International qualifications will be assessed against these criteria. Speakers of other languages will need to possess an IELTS band score of 6.0 (with no-less than 5.5 in any one element) or a recognised English Level 2 qualification.
All students are to present a portfolio and supporting academic text. This is undertaken during an interview or correspondence for distance applicants.
If you would like to apply for any of the Leeds City College full-time Higher Education programmes for 2019 entry, (unless otherwise stated) please do so via UCAS at www.ucas.com
The UCAS code for this course is I6MO and the Leeds City College institution code is L21.
Following the completion of your foundation degree you may wish to top-up to a full BA (Hons) Computer Games here at Leeds City College or another institution. The course will lead on to employment in the games industry in either a freelance or contracted position. There is also the potential to setup business as a small independent developer with a group of your peers.